World of Warcraft Classic is a nightmare nostalgia. Walking through the old, familiar plains promises to please veterans and newcomers alike. But this is also a World of Warcraft without modern improvements. If you are familiar with the expectations leveling 8-12 hours to the World of Warcraft expansion modern, classical average leveling time will be upset you. Unless you end up very hardcore player, you'll probably spend more time leveling in World of Warcraft classic than you will ever spend in the endgame. And you probably will need help to reach level 60.
To be fair, this is a major part of the appeal of WoW Classic. Vanilla WoW is a quieter, simpler MMO, and for some, the focus on leveling up the endgame would be the main reason to play Classic. For others, however, this is a lost opportunity to engage in high-end PvP or prison / rob a scene that passes so much when vanilla WoW actually launched more than a decade ago. For them, get to level 60 and get ready for the content 'real' is the focus. And if you want to Buy WOW Classic Boosting
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Inns, and the City is a point of relaxation. a safe space away from ravenous wolves and Murlocs mouthy. It will not be too much use to anyone doing a marathon to the end, but for anyone taking it easy and looking to get the most experience points for their time, logout at an inn or town will allow you to collect "Rested exp" when you go. Resting double EXP EXP monster kill for the amount accumulated over time, which means you'll get a nice little bonus after you return.
While completing quests are a big part of what makes the experience leveling varied and interesting, if you're looking to maximize your experience level may be more effective to just find an area with a lot of enemies and "farm" them, kill as many as possible with minimal downtime you can manage. The choice between these approaches is influenced quite heavy with class selection - Mages excel kill groups of enemies at once, even without help if you use your spell correctly, so that agriculture is a strong option for them. Classes that kills more slowly and could not handle a lot of enemies at once to find agriculture less effective.